Augmented Reality/Virtual Reality/Mixed Reality
Educational technology has succeded in making learning collaborative and interactive. Augmented, virtual, and mixed reality are examples of transformative technology that in 2020 will enhance teacher instruction while simultaneously creating immersive lessons that are fun and engaging for the students. Virtual reality has the capability of bringing the outside world into the classroom and vice versa.
Classroom Set of Devices
Schools are moving away from BYOD, and students no longer have to go to the technology lab for access to a computer or laptop. Recent years have shown an increase in classroom sets of computers and this trend will gain further momentum in 2020.
Redesigned Learning Spaces
Walk into most classrooms across the country in 2020 and it will be unlikely that you will find rows of desk all pointing toward the front of the room. Educators have since realized their classrooms must mimic the workforce, which has inspired them to create collaborative-friendly spaces to facilitate student learning. The on-boarding of technology has supported their endeavor. 2020 will see more of SMARTboards instead of chalkboards and pods of SMARTdesks instead of individual seatings. Students will go on virtual field trips instead of merely reading from a text; they will create media instead of just looking at it.
The use of AI in higher education has already proven useful and 2020 will see creation of more virtual student advisory service that would be available 24-hours a day, seven days a week. Another use for AI would come from chatbots. equipped with Natural Language Progression, as found in equipments like Siri. These devices will have the human capability of answering questions about homework, helping students through a paperwork process like financial aid or paying bills, and easing the workload of the people who would normally serve these roles. Other applications of AI in education include personalizing learning, evaluating the quality of curriculum and content, and facilitating one-on-one tutoring.
In 2020, we would be able to personalize learning more now than ever. From school choice — public, private, charter, virtual — to the options available for how a student learns, education can be tailor-made to suit each individual. Blended learning would give more responsibility to the student, as it involves less direct instruction from the teacher and more discovery-based methods of learning. Adaptive learning is similar to blended in that it, too, allows students to make decisions about things like the timeframe and path of their learning.
Playing and learning collide when classrooms utilize gaming as an instructional tool. Gaming technology in 2020 would make learning difficult subject matter more exciting and interactive. As the technology would progress throughout the year, it would be used to enhance educational games in every discipline.